openalea.phenomenal.display.scene.Scene

class openalea.phenomenal.display.scene.Scene[source]

Bases: Display

__init__()[source]

Methods

__init__()

add_actor(actor)

add_actor_from_arrow_vector(start_point, ...)

add_actor_from_ball_position(position[, ...])

add_actor_from_plane(center, normal[, ...])

add_actor_from_text(text[, position, scale, ...])

add_actor_from_vertices_faces(vertices, faces)

add_actor_from_voxels(voxels_position, ...)

add_actors(actors)

add_actors_from_voxels_list(...[, colors])

add_text_actor(text_actor)

add_text_actors(text_actors)

clean_all_actors()

export_scene_to_vrml(file_prefix)

export_scene_to_x3d(file_prefix)

get_actor_from_arrow_vector(start_point, ...)

get_actor_from_ball_position(position[, ...])

get_actor_from_plane(center, normal[, ...])

get_actor_from_text(text[, position, scale, ...])

get_actor_from_vertices_faces(vertices, faces)

get_actor_from_voxels(voxels_position, ...)

init_record_video(filename[, windows_size, ...])

record_video(video_filename, elements, func)

render([windows_size])

reset_camera()

screenshot(filename[, magnification])

set_background_color(color)

set_camera([elevation, azimuth, position, ...])

show([windows_size, screenshot_filename, ...])

switch_elements(elements, func)