openalea.phenomenal.display.Scene¶
-
class
openalea.phenomenal.display.
Scene
[source]¶ -
Methods
__init__
()x.__init__(…) initializes x; see help(type(x)) for signature add_actor
(actor)add_actor_from_arrow_vector
(start_point, …)add_actor_from_ball_position
(position[, …])add_actor_from_plane
(center, normal[, …])add_actor_from_text
(text[, position, scale, …])add_actor_from_vertices_faces
(vertices, faces)add_actor_from_voxels
(voxels_position, …)add_actors
(actors)add_actors_from_voxels_list
(…[, colors])add_text_actor
(text_actor)add_text_actors
(text_actors)clean_all_actors
()export_scene_to_vrml
(file_prefix)export_scene_to_x3d
(file_prefix)get_actor_from_arrow_vector
(start_point, …)get_actor_from_ball_position
(position[, …])get_actor_from_plane
(center, normal[, …])get_actor_from_text
(text[, position, scale, …])get_actor_from_vertices_faces
(vertices, faces)get_actor_from_voxels
(voxels_position, …)init_record_video
(filename[, windows_size, …])record_video
(video_filename, elements, func)render
([windows_size])reset_camera
()screenshot
(filename[, magnification])set_background_color
(color)set_camera
([elevation, azimuth, position, …])show
([windows_size, screenshot_filename, …])switch_elements
(elements, func)