openalea.phenomenal.display.Scene

class openalea.phenomenal.display.Scene[source]
__init__()[source]

x.__init__(…) initializes x; see help(type(x)) for signature

Methods

__init__() x.__init__(…) initializes x; see help(type(x)) for signature
add_actor(actor)
add_actor_from_arrow_vector(start_point, …)
add_actor_from_ball_position(position[, …])
add_actor_from_plane(center, normal[, …])
add_actor_from_text(text[, position, scale, …])
add_actor_from_vertices_faces(vertices, faces)
add_actor_from_voxels(voxels_position, …)
add_actors(actors)
add_actors_from_voxels_list(…[, colors])
add_text_actor(text_actor)
add_text_actors(text_actors)
clean_all_actors()
export_scene_to_vrml(file_prefix)
export_scene_to_x3d(file_prefix)
get_actor_from_arrow_vector(start_point, …)
get_actor_from_ball_position(position[, …])
get_actor_from_plane(center, normal[, …])
get_actor_from_text(text[, position, scale, …])
get_actor_from_vertices_faces(vertices, faces)
get_actor_from_voxels(voxels_position, …)
init_record_video(filename[, windows_size, …])
record_video(video_filename, elements, func)
render([windows_size])
reset_camera()
screenshot(filename[, magnification])
set_background_color(color)
set_camera([elevation, azimuth, position, …])
show([windows_size, screenshot_filename, …])
switch_elements(elements, func)